Post by ✧ on Jun 16, 2014 20:42:12 GMT
Minstrel
CURRENTLY IN CONSTRUCTION - Shape will consider working on this after finals and AP testing weeks.
I'll try editing the guide on my free time after, if I have any OTL
This class is recommended for love the role of supporting and fighting in parties, being mostly party dependent. It is also for those of whom who're patient, having to wait for around 8-10 seconds per song to cool down thus, being vulnerable to incoming attacks. But, it can also be seen that the Minstrel is a bit versatile - having offensive and/or defensive potentials when done right (In my opinion). In addition, Minstrels have no weapon mastery! This adds more versatility into the minstrel!
Basic Introductory Information
About Minstrel song skills:
For all Minstrel skills, visit the Japanese Iruna Wikipedia in the following link HERE. There is one additional drawback to minstrel songs other than the skill delay and that is the maximum amount of songs that can take effect: two (2). Therefore, strategize your songs to maximize your party's (or your own) potential!
About MP of Minstrel song skills:
My builds don't focus on reduced MP consumption. Why? There is a skill called Dream Song, which reduces all skills MP use to 1 - but raises skill delay (see "About Dream Song"). In my opinion, focus on raising your HP because each song, other than Humming, cosnumes 10% of your HP - which is real bad if you have low maximum HP. So to counter that, I decided to curve it using my own ways. Raise your maximum HP so that when you use a song, you would have a pool of HP (enough to survive - survivability factored by your skill, in my opinion).
About Builds, Equips and Spina:
I did not factor the financing part, therefore, spina is not a factor. These are all my opinions - this is from my gameplay perspective. Most of these equips are currently released - it will be updated if more efficient equipment(s) come out. The possibilities of different builds are INFINITE. It's your gamestyle! These are just the basic builds and equipments (in my opinion).
Songs
(Only the ones released in English Servers are listed)
Dragonewt Song
An attack that deals damage relative to your base Dragonewt Song damage (Based on your critical damage) plus the party damage. All members' damage must be constant and consistent do be able to do high song damage. The damage increases the more people are in the party.
Dream Song
Efficient for heavy MP use classes, decreasing their skill MP use to 1, but unfortunately, increasing skill delay by 1 to 1.5 (maybe 2) seconds.
Joy and Sorrow Song
A buff that regenerates MP or HP at a rate of roughly .75 seconds - 1 second. Regenerates MP when current MP is less than current HP% and regenerates HP% when current HP% is less than current MP%. When both are both filled, the buff would constantly regenerate MP until HP drops, etc.
Life Song
Efficient for most classes, dramatically increasing HP% and their base HP
Nostalgia Song
Increases the Critical Rate and Damage of the party, along with the Physical Melee increase of the attack.
Passionate Song
Efficient for melee classes, buffing their base ATK and base ASPD
Warrior Song
Increases evasion and status ailment resistance, efficient for melee classes reliant upon evasion.
Wisdom Song
Efficient for magic classes, buffing their base MATK and base CSPD
Different Set-Ups for Minstrel
"Support Minstrel"
VIT = DEX > INT
I am attracted to the capabilities of surviving in the party at story of tough corners, however, I am more attracted to the hastened skill delay to able myself to sing faster, leaving me less vulnerable to my target and to rise the buffer potential of my party. I, therefore, discontent of the battle - inferior in combat aspects. (Yes, Skill Delay reduce equips and xtals work on Minstrel skills. It's been tested )
Equipment
Weapon:
Violakrile, for -1.4 second skill delay
Orichalcum Hammer for HP
Body:
Exelis Upgraded, for -1 second skill delay
Chainmail Upgraded, for HP boost
Saltus Upgraded, for HP boost
Additional Equip:
Wolf Ears Upgraded, for -0.6 second Skill Delay
Idealsol, for HP boost
Edel Hood, for higher defense
Force Helm, for -.05 second Skill Delay
Piton Hat, for HP and DEF boost
Special Equipment:
Wisdom Ring, for -0.5 second skill delay
Mythril Loop, for HP boost
Santa Gloves, for HP boost
Seahorse Bangle, for HP boost (if HP is less than 15,000)
Stone Figurine (from Strano), for HP boost (only if HP is less than 15,000 and your level is 180+)
Crysta:
Metalbrow, for -0.5 second skill delay (4 for 2 seconds if all equips are slotted, 5 for 2.5 if all equips are slotted and weapon is dual slotted) - used for Skill Delay set. If equipped with all 5 metalbrow and skill delay equips, in addition to max DEX, skill delay is -7.5 seconds.
Kaize Pilz, for +30% HP. Caution, do not use more than 1-2 Kaize Pilz - it is like giving your target a MATK and ATK +10% (per Kaize Pilz) crysta.
HP+20% - For HP boost.
Key Star Abilities:
Quickcool, for skill delay
Vitality, for HP
Melee Defense, for Melee Defense
Magic Defense, for Magic Defense
How it all comes down
Attacking with this set is meaningless, as I have little to no attack potential (because of the Metalbrow crysta). I am to support my team from the back lines, singing to support. As the aggression of our target thwarts towards I, I am to switch to the HP set to stand the ground until I lose the aggression of my target. It is not recommended for me to pose as a meat shield to protect the allies for I do not have strong capable parrying and defense abilities as thine Paladin and copies of I such as, the Ninja and the elusive evasive capabilities as my fellow Assassin.
"Dragon Song Minstrel"
AGI = CRT = DEX or STR
I am attracted to abandon my defensive qualities to combat alongside thy ally/allies at full force. I therefore use my quick senses to attempt to evade the incoming. I use the Song of Dragon, power of which varied by the members of party, to inflict the heavy damage, decimating my target. I am to love the special bow and nail for it increases the output of my damage. To further increase the damage and critical by the song of Nostalgia.
Equipment
Weapon:
Malicia Bow, based off of AGI (+2.5 ATK per AGI) and CRT (+1 ATK per AGI) and DEX (+1 ATK per DEX when EQUIPPED WITH THIMBLE ONLY) and STR (+1.1 ATK PER STR when EQUIPPED WITH KONGO ARROW (Not Released) ONLY), in addition, good source for -Skill Delay of 1 second
Ameno Uzume, Special Bow - for Evasion
Kodachi II (Nail - for temporary use. More efficient nails for minstrel are not yet released)
Body:
Ultimi, for Critical Up, Melee Up, Absolute Evasion, and ATK
Schwartz Upgraded, for critical damage
Dunkelheit, for critical damage and ATK
Dragonmail, for critical damage and ATK
Additional Equipment:
Gourd, for critical damage
Suishin Katana, for critical damage and hidden ATK boost by chance when defending
Horned Helm Upgraded, for ATK and HP boost
Glory Cape, for ATK boost, Magical and Physical Resistance, and small VIT and INT boost
Force Helm, for ATK boost and -0.5 Skill Delay
Separation Arrows, for Critical Damage, ATK up, and -Delay
Special Equipment:
Atleta Ring, for ATK
Powerful Ring, for ATK and MP (Only when level 200+)
Seahorse Bangle, for HP
Stone Figurine, for HP (if level 180+)
Thimble, for ATK, if using bow and DEX
Crysta:
Ganei, for ATK, in special equipment
Plazuda, for ATK, in weapon
Cerberus, for critical damage, in body
Boss Colon, for ATK, in additional equipment
Key Star Abilities:
Melee Power, for ATK
Vitality, for HP
Fluency, for CSPD
Quickcool, for Skill Delay
How it all comes down
I have low HP and defense, therefore, I am to stay at the back and ward off the aggression of my target within the party. I use my evasive capabilities to aid in my survival. I prioritize myself the damage, automatically attacking target and to aid with the Song of Dragon within the party to inflict massive damage. The skill delay of songs are horrid, therefore, I must time the cast to reduce vulnerability. I am notified to hold back at majority time and use special bow to avoid the area of effect of target, if any. Nail, use at risk. To therefore in supplement, to utilize the song of Nostalgia to increase the damage of party and thy - the increase of the critical rate and damage, to increase, too, the melee.
"Counter-Offensive Counter-Defensive Minstrel"
VIT=INT > DEX or CRT
I am attracted to the tanking aspect and support of the party although I am not the paladin or ninja. Indeed, my damage is minute but, I have the trick of the sleeve: counterattacking and autoskill. I am too absorb the damage and combat against the target with autoskill counterattack. In addition, I support myself through the offensive autoskill - to deal the damage by chance through my hits. I, too, have to occupy in the party for the support of the healer.
Equipment
Weapon:
Dia Espada, for autoskill trigger when attacking
Orichalcum Hammer, for HP boost
Dragon Roar, for HP boost
Body:
Dark Priest Robe Upgraded, for defensive counterattack autoskill
Plate Armor Upgraded, for defense and damage reduce by chance
Ultimi(Not released yet), for accuracy boost and MATK boost - for the magic autoskill(s)
Chainmail Upgraded, for HP boost
Saltus Upgraded, for HP boost and Item use - delay
Additional Equipment:
Idealsol, for HP boost
Glory Cape (Not released yet), for MATK and ATK boost, Magical and Physical Resistance, and Autoskill
Hairband, for autoskill
Monty Barrette/Baret (Not yet released - is it a hat or hair ornament? O.O), for Magical and Physical Resistance, Item
Recovery boost, Skill Delay decrease, and Hit boost.
Mir Symbol, for Autoskill Boost, MATK boost, and ATK boost
Special Equipment:
Fearsome Claw, for autoskill generation
Knight Gauntlet, for ATK boost, and HP boost
Crysta:
Kaize Pilz, for +30% HP. Caution, do not use more than 1-2 Kaize Pilz - it is like giving your target a MATK and ATK +10% (per Kaize Pilz) crysta.
HP+20%, for HP boost
Sandwurm, for autoskill boost
Simcracker, for autoskill boost and HP boost (When equipped to body)
Sofys, for light attribute magic counterattack
Anubites, for dark attribute counterattack
Mezzaluna, for MATK boost
Isurugi, for MATK boost
Beelzenom, for Hit boost and MATK boost
Provoke, for the "Provoke" skill
Auto Provoke - can be synthesized at Capital City Sofya, autoskill Provoke by chance of attack.
There are many MATK and autoskill crystae - I cannot list them all, I just listed the ones that are released in English - will update if more are released. CAUTION - There are some crystae that "consume autoskill" - do not put them in equipment with autoskill or it will eat it up and replace it with the crysta autoskill effect.
Key Star Abilities:
Automatic, for autoskill
Magic Force, for MATK boost
Vitality, for HP boost
Magical Defense, for Magical Defense
Melee Defense, for Melee Defense
How it all comes down
I have higher defensive qualities than the rest of build for minstrel. I stand in the front lines, absorbing damage and provoking my target to ward thy away from the ally. To absorb damage and to then counter with the magic counter-skill and offend with the autoskill - a combination of defense and offence. I am to think not I have higher defensive capabilities of the paladin and enchanter. I, just like all, am party dependent - to be healed by healer and support. I, too, can support the party with my songs to increase party potential.
"Dragon Song Minstrel"
STR = INT > CRT = DEX
I am attracted to the party and the supporting of fighting alongside with the party. I am attracted to the Song of Dragon, to which its power varies by the member of party itself. I, in addition, reduce the casting speed and skill delay of song a small amount - to which my song buffs the party, allowing higher potential of the party. I use [the cane and] the throwing - to which it increases damage potential, the attack power, of my song.
Equipment
Weapon:
Fuma Shuriken Upgraded, for Cast Time Reduce and Skill Delay
Dragon Roar, for Critical Damage and HP boost
Body:
Exelis, for Skill Delay and ATK boost
Dragon Mail, for ATK and Critical Damage
Ira (Not yet released), for Critical Damage and ATK boost
Emido (Not yet released), for Casting Time
Additional:
Glory Cape, for ATK boost and Magical and Physical Resistance
Mir Symbol, for ATK boost
Horned Helm Upgraded, for ATK boost and HP boost
Idealsol, for HP boost
Force Helm, for ATK boost and -0.5 second skill delay
Auler, for Attack Speed boost
Special Equipment:
Atleta Ring, for ATK boost
Powerful Ring, for ATK boost and +10% MP (If level 200+, -40% MP if below 200) boost
Seahorse Bangle, for HP boost
Stone Figurine, for HP boost (For level 180+)
Toughness Ring, for HP boost
Silk Mittens, for HP boost (Recommended to not use VIT when equipped - lowers mitten HP boost)
Crysta:
Plazuda in weapon, for ATK boost
Ganei in special equipment, for ATK boost
Boss Colon, for ATK boost
Freedos, for ATK boost, HP boost, and MP boost
Max HP+20%, for HP boost
Kaize Pilz, for +30% HP. Caution, do not use more than 1-2 Kaize Pilz - it is like giving your target a MATK and ATK +10% (per Kaize Pilz) crysta.
Simcracker in body, for HP boost
Minenaga in body, for Critical Damage Boost
Cerberus, for Critical Damage Boost
Vida in additional, for ATK boost
Beelzenoid in Special Equipment, for Critical Damage Boost
Kaiser
Key Star Abilities:
Vitality, for HP boost
Melee Attack, for ATK boost
Critical, for CRT boost
Strength, for ATK boost
Intelligence, for MDEF and MP boost from INT boost
How it all comes down
I come on the battlefield, to stay back in line - support by the damage of song (Song of Dragon) and buffer effect of song, to increase status of party and I, and to not thwart the aggression of my target towards I (When in party), for I have low HP. For when aggression targets me, I switch to the HP gear and attempt to lose the aggressiveness of my target towards me (when in party). I attempt to maximize the power of the Dragon Song, increasing mine attack and critical and to do so, defensive capabilities are to lower. This, could be combated through the switch of attack gear to HP - increasing survivability but lowering the attack power. The power of the throw - to attack from a distance and resist urge to advance to front of line. Regular attacks lag - as attack speed is of lowest although the damage is of decency. Party dependent. To increase the attack speed, equip the Auler and to utilize the Song of Compassion to increase the damage output and the attack speed rate.
"Dragon Song Minstrel (Magic Bow Revision)"
INT > DEX > CRT (> VIT (Value of VIT at ~50 for survival))
I am attracted to the party and the supporting of fighting alongside with the party. I am attracted to the Song of Dragon, to which its power varies by the member of party itself. I, in addition, reduce the casting speed and skill delay of song a small amount - to which my song buffs the party, allowing higher potential of the party. I use the magical bow, to which it increases my damage via INT and DEX.
Equipment
Weapon:
Sorciere Bow, for -0.5 skill delay and Magic Bow status (+2 ATK per INT and +1.5 ATK per DEX, +2.5 ATK per DEX when equipped with thimble)
Seele Bow, Magic Bow status
Body:
Exelis, for Skill Delay and ATK boost
Dragon Mail, for ATK and Critical Damage
Ira (Not yet released), for Critical Damage and ATK boost
Emido (Not yet released), for Casting Time
Ultimi Upgraded and above (Ultimi is out, but not upgrades), for ATK boost, -0.5 delay, and Critical Up
Additional:
Glory Cape, for ATK boost and Magical and Physical Resistance
Mir Symbol, for ATK boost
Horned Helm Upgraded, for ATK boost and HP boost
Idealsol, for HP boost
Force Helm, for ATK boost and -0.5 second skill delay
Auler, for Attack Speed boost
Special Equipment:
Atleta Ring, for ATK boost
Powerful Ring, for ATK boost and +10% MP (If level 200+, -40% MP if below 200) boost
Seahorse Bangle, for HP boost
Stone Figurine, for HP boost (For level 180+)
Toughness Ring, for HP boost
Silk Mittens, for HP boost (Recommended to not use VIT when equipped - lowers mitten HP boost)
Thimble, for additional +1 ATK per DEX when equipped with bow (Works with Magic Bow, too)
Crysta:
Plazuda in weapon, for ATK boost
Ganei in special equipment, for ATK boost
Boss Colon, for ATK boost
Bossheit, for ATK boost, HP boost, and MP boost
Max HP+20%, for HP boost
Kaize Pilz, for +30% HP. Caution, do not use more than 1-2 Kaize Pilz - it is like giving your target a MATK and ATK +10% (per Kaize Pilz) crysta.
Simcracker in body, for HP boost
Minenaga in body, for Critical Damage Boost
Cerberus, for Critical Damage Boost
Kaiser
Key Star Abilities:
Vitality, for HP boost
Melee Attack, for ATK boost
Critical, for CRT boost
Strength, for ATK boost
Intelligence, for MDEF, MP boost, and ATK boost (from Magic Bow) from INT boost*
*Unsure if it increases ATK for Magic Bow - will have to test later
How it all comes down
I come on the battlefield, to stay back in line - support by the damage of song (Song of Dragon) and buffer effect of song, to increase status of party and I, and to not thwart the aggression of my target towards I (When in party), for I have low HP, to use the VIT to increase the survival-ability of myself. For when aggression targets me, I switch to the HP gear and attempt to lose the aggressiveness of my target towards me (when in party). I attempt to maximize the power of the Dragon Song, increasing the attack of mine and critical and to do so, defensive capabilities are to lower. This, could be combated through the switch of attack gear to HP - increasing survivability but lowering the attack power. The power of the Magic Bow, to increase damage vary the INT and DEX - the INT to increases the mana pool and magical defence and DEX to increase the damge, too, of bow and to decrease the skill cool-down of skils to increase the support of the party and I. Regular attacks lag - as attack speed is of lowest although the damage is of decency. Party dependent. To increase the attack speed, equip the Auler and to utilize the Song of Compassion to increase the damage output and the attack speed rate. Last, if possible, to increase the damage of the critical and the melee of the party and self by song of Nostalgia.
WILL EDIT & REVISE ASAP.